A familiar UI.
The user interface is inspired by modern design apps, like Sketch and Origami, but tailored for VR.
The result is a new design app for designing Virtual Reality, but it's quick to pick up.
Ottifox takes the interaction model from first person games, where you walk around using the W, A, S, and D keys, and combines it with a UI that feels familiar to designers.
Design for VR.
You can import 3D models to populate your scene, Ottifox supports the Collada format and .OBJ models like the ones created in Google Blocks.
You can add fog, point lights and ambient lights to attract the viewer's attention, provide depth, and to set the mood for
Ottifox comes with a set of fonts converted for WebVR. Two notable ones are Gidole—a DIN inspired font for readability, and Interface, for highly legible text on screens.
You can add interactions without writing code. The interaction UI is inspired by visual programming tools like Origami, but made simpler.
You can enable a fuse cursor for Google Cardboard. Trigger animations to occur when the scene starts or when an object
Customize the action properties to include a delay, easing, and how many times a behavior repeats. Under the hood, animations are built with anime.js.
Share over wifi.
Ottifox has a built in preview server, so that you could test your designs and prototypes on your phone with Google Cardboard VR. No need to upload the files anywhere.
The preview server also allows you to share your designs with people on the same wifi network, like your co-workers. Just send them the generated session URL.
Export to A-Frame.
Ottifox exports to HTML, CSS, and A-Frame—the open source framework for WebVR. It has a growing community of over 4,500 designers and developers.
The exported code is clean and readable. Ottifox exports semantic tags, along with human readable IDs, so that you could take the code further if you wanted to.
Get started with Ottifox.
Download the free 14 day trial. Available for macOS Sierra 10.12 or higher.